Download Dota 6.79c Map

Download Dota 6.79c Map
Dota 6.79c

Official Dota 6.79c Map has released and ready to play, Check out some changes of some heroes like (Huskar, Phoenix, Slark and Speed movement of Venomancer. While some the Dota-items (Hand of Midas) recipe cost Increased. Check out full dota chagelogs for Dota 6.79c below.

Download Dota 6.79c

The new changes in version 6.79c to December 12 are as follows.

- Increased the cost of the recipe Hand of Midas Object of 1400-1550
- Reduced vision Ancestral Spirit of 600-450
- Reduced damage from 80/120/160/200 to Ancestral Spirit 60/100/140 / 180
- Reduced night vision Plague Wards of 1200-800
- Reduced base speed of movement Venomancer 290-285
- Reduced night vision 800 1300/1400/1500 Necronomicon
- Increased reward gold Necronomicon 100 to 100/125/150 (per unit)
- Reduced the cast range of Magnetic Grip for 1400-1100
- Reduced the duration of the silenced Boulder Smash 5 to 3.5/4/4.5/5
- Re- climbed knockback units range in Boulder Smash 800 to 500/600/700/800
- Reduced basis Intelligence Crystal Maiden from 21 to 19 (base damage remains the same)
- Units in a duel can not be disarmed with Force Staff
- Reduced the movement speed of 295-290 Visage
- Increased mana Preserve Purifying Flames of 30/45/60/75 to 55/70/85/100
- Added Slark in CM (master mode)
- Added Huskar in CM (master mode)
- Added Phoenix in CM (master mode)
- Fixed a bug with Earth Spirit, this did not work properly after being repickeado.
- Fixed a case allowing to know the vision of the enemy team.
- Fixed some lag problems on older computers.
- Corrected Monkey King Bar can not be Toggleable
- Corrected Tranquil Boots can sell more than it should, when it is disabled.

Dota 6.79b Map Download

Dota 6.79b
Dota 6.79b - Official Dota 6.79b Map Update -

Icefrog released a new map Dota.79b following Dota 6.79 after just a few days. Problem solved with this new map Dota 6.79b fixed some bugs and Fatal Error. Image via Doteros.
Download Official Dota 6.79b
Download now
Few Changelogs released.:

DotA 6.79b Changelogs:

* Fixed a crash on older versions of Warcraft when picking Slardar
* Fixed some performance problems when Bloodseeker was in the game
* Fixed Vampiric Aura and Linken's Sphere sometimes spawning runes on the ground
* Fixed Radiance not working on illusions
* Fixed selling items after a buyback not giving back gold

Download Official Dota 6.79 Map and Changelogs Released

Dota 6.79

Icefrog Officially released new map Dota 6.79 which is available now  for download here at Dota-downloads.com.

Some of changes made to the map to have a hero balance, some of remakes on Bloodseeker, Slark, Brood mother and others, full details of changelogs can be seen below.

Dota 6.79 Official Map:
Download

General Changelogs:


* Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
* When buying back, 25% of the remaining respawn time will be added to your next death
* Creeps now meet a bit closer to the tower in your offlane
* Ranged Heroes now get the same denied experience as melee heroes (instead of less)
* XP AoE increased from 1200 to 1300
* Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
* Swapped the medium pullable Neutral Camp with the small camp
* A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
* Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
* Satyr Mindstealer XP bounty reduced from 88 to 62
* Satyr Tormentor XP bounty reduced from 155 to 119
* Mud Golems XP bounty reduced from 119 to 88
* Mud Golems armor reduced from 4 to 2
* Dark Troll Summoner bounty XP reduced from 155 to 119
* Hellbear Smasher HP reduced from 1100 to 950
* Hellbear armor reduced from 5 to 3
* Satyr Trickster's Purge cast point improved from 0.5 to 0.2
* Dragon Ancient Neutral Camp now have flying movement capability
* Fixed Neutral Envenomed Weapons debuff dispelling regen items
* Day/Night length decreased from 6 to 4 minutes
* The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector
* Roshan will respawn at a random time between 8 and 11 minutes after death
* When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)
* Starting gold increased from 603 to 625
* Random Gold bonus reduced by 50
* Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
* Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds
* Tower last hit bonus gold increased from 100-200 to 150-250
* Melee Barracks HP regen increased from 2.5 to 5
* Ranged Barracks HP regen decreased from 2.5 to 0
* Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)
* Evasion now stacks diminishingly
* Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
* The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs

HEROES
Abaddon
- Base armor reduced by 1
- Myst Coil self damage increased from 50/75/100/125 to 75/100/125/150
- Aphotic Shield is now dispellable
- Borrowed Time no longer activates while Doomed

Alchemist
- Chemical Rage no longer provides 250/500/750 bonus HP
- Chemical Rage HP regen increased from 15/30/60 to 50/75/100

Ancient Apparition
- Ice Vortex cooldown reduced from 5 to 4
- Ice Blast cooldown reduced from 45 to 40
- The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area
- Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26

Axe
- Berserker's Call AoE increased from 275 to 300
- Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16
- Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30
- Battle Hunger movement speed slow/bonus increased from 8% to 10%
- Battle Hunger is now dispellable
- Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
- Counter Helix now hits siege units
- Culling Blade no longer goes on cooldown if it successfully kills a hero
- Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
- Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900
- Culling Blade 40% speed bonus now applies to attack speed as well
- Culling Blade Aghanim allied buff duration increased from 6 to 10
- Culling Blade manacost reduced from 150/200/250 to 60/120/180

Batrider
- Base damage reduced from 48-52 to 38-42
- Vision reduced from 1400 to 1200
- Flaming Lasso cast range reduced from 175 to 100

Beastmaster
- Inner Beast AoE reduced from 1000 to 900 (standard aura AoE)
- Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45
- Call of the Wild now has two abilities for summoning each unit independently
- Call of the Wild manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3

Bloodseeker
- Base movement speed reduced from 305 to 300
- Thirst is now global instead of 6000 range
- Thirst bonus now stacks for each unit that is low HP
- Thirst HP threshold increased from 20/30/40/50% to 50%
- Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
- When Thirst is active, movement speed cap is removed on your hero
- Thirst no longer provides armor bonus
- Thirst provides bonus 7/14/21/28 damage
- Thirst no longer grants full hero vision around low HP targets, it only shows their model
- Thirst no longer lasts for an extra 3 seconds when the target is dead

Brewmaster
- Base agility increased from 16 to 22
- Drunken Haze affects a 200 AoE around the target
- Thunder Clap is now dispellable
- Primal Split selection order is now Earth/Storm/Fire
- Reworked Primal Split Aghanim upgrade.
No longer upgrades any stats, cd, duration, etc on Aghanim.
Instead, it now grants Thunderclap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire.
The skills granted are at the same level as Brewmaster's skills.
Cooldowns are independent of the original Brewmaster.

Bristleback
- Attack point improved from 0.4 to 0.3
- Viscous Nasal Goo is now dispellable
- Viscous Nasal Goo cast point improved from 0.4 to 0.3
- Warpath max stacks increased from 5 to 5/6/7
- Warpath stack duration increased from 10 to 14

Broodmother
- Spin Web AoE increased from 650 to 900
- Spin Web cast range increased from 600 to 1000
- Spin Web cast point nerfed from 0.2 to 0.4
- Spin Web no longer destroys trees
- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
- Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)

Centaur Warrunner
- Stampede slow duration increased from 1.25 seconds to 1.5

Chaos Knight
- Chaos Bolt damage and stun values are now inversely related

Chen
- Test of Faith teleport is now dispellable
- Hand of God cooldown increased from 140/130/120 to 160/140/120

Clinkz
- Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60
- Searing Arrows manacost increased from 8 to 10
- Searing Arrows is no longer blocked by magic immunity

Clockwerk
- Units knocked back by Power Cogs destroy trees in 100 AoE around where they land

Crystal Maiden
- Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30
- Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50

Dark Seer
- Vacuum cooldown increased from 24 to 28

Dazzle
- Weave duration rescaled from 12/18/24 to 20
- Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
- Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
- Poison Touch is now dodgeable
- Poison Touch slow timings reworked

Previous Poison Touch:
=========================
Lvl 1
Slow target by 33% for 1 second

Lvl 2
Slow target by 33% for 1 second, then slow target by 66% for 1 second

Lvl 3
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

Lvl 4
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

Ministuns for 0.01 seconds at the start.

New Poison Touch:
==================
Lvl 1
Slow target by 33% for 3 seconds

Lvl 2
Slow target by 33% for 2 seconds, then slow target by 66% for 1 second

Lvl 3
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second

Lvl 4
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

Ministuns for 0.01 seconds at the start.

Death Prophet
- Exorcism Spirit damage increased from 43-48 to 53-58

Disruptor
- Kinetic Field AoE increased from 300 to 325
- Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20
- Static Storm AoE increased from 375 to 450
- Static Storm max damage increased from 170/220/270 to 200/250/300
- Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds

Doom
- Doom cooldown reduced from 110 to 100
- Doom now removes positive buffs on the target before applying the debuff
- Doom Aghanim AoE requirement increased from 550 to 900
This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom.

Drow Ranger
- Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%
- Precision Aura no longer affects creeps
- Precision Aura can now be manually casted to affect creeps globally for 30 seconds (120 cd)
- Marksmanship attribute negation AoE increased from 375 to 400

Earthshaker
- Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%
- Fissure range increased by 100

Elder Titan
- Ancestral Spirit damage reduced from 120/160/200/240 to 80/120/160/200

Enigma
- Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%
- Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.

Enchantress
- Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120

Faceless Void
- Timewalk slow rescaled from 25/30/35/40% to 20/30/40/50%
- Chronosphere AoE increased from 400 to 450

Huskar
- Agility reduced from 20 + 2.4 to 15 + 1.4
- Berserker's Blood is now disabled by Doom

Invoker
- EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
- Invoke Max Spells rescaled from 1/2/2/2 to 2

Io
- Tether now does a -100% MS/AS slow instead of a stun

Jakiro
- Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)

Juggernaut
- Healing Ward movement speed increased from 300 to 450
- Omnislash Scepter cooldown reduced from 110/100/90 to 70
- Omnislash no longer stops if the target is Ethereal (it still doesn't do damage)
- Fixed not being able to use items during Omnislash

Keeper of the Light
- Blinding Light now destroys trees in a 150 AoE around where the target is pushed

Kunkka
- X Marks The Spot cooldown reduced from 16 to 13
- Ghost Ship damage increased from 350/450/550 to 400/500/600

Leshrac
- Diabolic Edict cast point improved from 0.7 to 0.5
- Pulse Nova scepter damage increased from 88/133/177 to 100/150/200

Lich
- Frost Armor has half effect against ranged heroes
- Frost Armor slow now stacks with the slow from Frost Nova
- Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20
- Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70%
- Sacrifice no longer denies enemy XP
- Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)

Lifestealer
- Rage cooldown increased from 17 to 19
- Open Wounds and Infest cast points increased from 0.01 to 0.2

Lina
- Attack range increased from 635 to 650

Lion
- Mana Drain duration increased from 4 to 5
- Hex cooldown increased from 15 to 30/25/20/15
- Hex duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4

Lone Druid
- Base movement speed increased from 315 to 325 (still 280 in True Form)
- Spirit Bear XP bounty increased from 196 to 300

Luna
- Moon Glaive can now bounce back on the same units if it already hit all other units nearby
- Moon Glaive bounce damage reduced from -30% to -35%
- Eclipse Scepter beam count limit per target removed

Lycanthrope
- Armor increased by 1 (Shapeshift total armor is still the same as before)
- Base damage increased by 5
- Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
- Wolves magic resistance increased from 50% to 80%

Magnus
- Turn rate improved from 0.5 to 0.8

Medusa
- Mystic Snake now does Pure damage to units in Stone Form

Meepo
- Base armor reduced by 1
- Turn rate improved from 0.5 to 0.65
- Earthbind cast point improved from 0.5 to 0.3
- Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
- Removed 30% stat sharing on non-aghanim Divided We Stand

Mirana
- Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination
- Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32

Morphling
- Morph level 4 shift rate improved from 0.25 to 0.2

Naga Siren
- Rip Tide AoE reduced from 450 to 350
- Ensnare manacost increased from 75/85/95/105 to 90/100/110/120

Nature's Prophet
- Treants' XP Bounty increased from 20 to 30
- Treants' Gold Bounty increased from 12-16 to 14-20

Necrolyte
- Base armor increased by 1

Night Stalker
- Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)

Nyx Assassin
- Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
- Impale no longer has unit targeting, it is now only a point targeted spell

Ogre Magi
- Ignite duration increased from 4/5/6/7 to 5/6/7/8
- Ignite is now dodgeable
- Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
- Unrefined Fireblast cooldown reduced from 10 to 6

Omniknight
- Degen Aura AoE increased from 315 to 350
- Degen Aura stickiness increased from 0.5 seconds to 1.0

Outworld Devourer
- Base damage reduced by 3
- Items no longer trigger Essence Aura

Phantom Assassin
- Stifling Dagger shares the same crit chance/factor as Coup de Grace
- Stifling Dagger is now dodgeable
- Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180

Phantom Lancer
- Spirit Lance is now dodgeable

Pudge
- Can now use Blink Dagger
- If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
- Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%
- Dismember Scepter strength multiplier increased from 0.75 to 1.0

Pugna
- Decrepify damage amp on allies reduced from 40% to 25%
- Decrepify damage amp on enemies increased from 40% to 50%
- Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
- Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes

Queen of Pain
- Shadow Strike manacost rescaled from 80/100/120/140 to 110

Riki
- Smoke Screen cast range increased from 425 to 550
- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items
Spoiler:
When he starts his attack from Blink Strike, he will be revealed


Rubick
- Telekinesis cooldown increased from 18 to 22
- Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
- Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade

Sand King
- Sand Storm dps increased from 20/40/60/80 to 25/50/75/100
- Epicenter attack speed slow is now same as movement speed slow (10%->30%)

Shadow Demon
- Shadow Poison AoE increased from 180 to 190

Shadow Shaman
- Mass Serpent Ward count increased from 8 to 10
- Changed Mass Serpent Ward placement structure

Silencer
- Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom

Skeleton King
- Base Intelligence increased by 5
- Removed Mortal Strike active
- Vampiric Aura now provides full effectiveness on ranged units
- Reincarnation slow increased from 30% to 50%
- Reincarnation slow AoE increased from 700 to 900

Skywrath Mage
- Int growth increased from 3.2 to 3.6
- Added Aghanim's upgrade: reduces Mystic Flare's cooldown from 60/40/20 to 20/10/0

Slardar
- Amplify Damage armor reduction increased from 8/14/20 to 10/15/20
- Sprint speed increased from 20/27/33/40% to 20/28/36/44%
- Sprint manacost removed (was 50)

Slark
- Shadow Dance duration reduced from 5.5 to 4
- Shadow Dance cooldown increased from 25 to 65
- Shadow Dance can no longer be revealed by Truesight

Sniper
- Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320

Spectre
- You can now continuously use Reality on your illusions
- Reality cast point improved from 0.3 to 0

Spirit Breaker
- Base attack time nerfed from 1.7 to 1.9
- Greater Bash no longer works while doomed
- Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)

Sven
- Stormbolt cooldown reduced from 15 to 13
- Stormbolt is now dodgeable

Tidehunter
- Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36

Timbersaw
- Chakram manacost increased from 75/125/175 to 100/150/200

Tiny
- Craggy Exterior chance increased from 6/12/18/24% to 10/15/20/25%
- Craggy Exterior stun duration increased from 1.2 to 1.2/1.3/1.4/1.5


Treant Protector
- Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60
- Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5)
- Living Armor cooldown rebalanced from 15 to 32/26/20/14
- Living Armor manacost increased from 25 to 50
- Nature's Guise cast point improved from 0.5 to 0.3

Troll Warlord
- Berserker's Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40
- Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225

Tusk
- Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)

Undying
- Decay steal duration increased from 25/30/35/40 to 40

Vengeful Spirit
- Can now use Blink Dagger
- If you Netherswap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds

Venomancer
- Poison Nova no longer ignores invis/fogged units
- Venomous Gale no longer ignores invis units
- Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90
- Poison Sting duration increased from 6/8/10/12 to 6/9/12/15
- Poison Sting dps no longer dispels healing or disables dagger
- Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
- Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35

Viper
- Poison Attack cooldown reduced from 4/3/0/0 to 0
- Corrosive Skin no longer works while doomed

Visage
- Base armor reduced by 1
- Base magic resistance reduced from 25% to 10%

Warlock
- Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE
- Upheaval cast range increased from 700 to 1200
- Upheaval duration increased from 10 to 12
- Removed Chaotic Offering 100 impact damage
- Chaotic Offering Golem armor increased from 5/7/10 to 6/9/12
- Chaotic Offering manacost increased from 200/250/300 to 200/300/400

Weaver
- Base attack time nerfed from 1.7 to 1.8

Windrunner
- Focus Fire remains sticky on the target you cast it on
Spoiler:

This means that you can change targets and when you return to the original target, your attack speed bonus will resume.


Witch Doctor
- Death Ward cast range increased from 400 to 600
- Voodoo Restoration AoE increased from 350 to 500
- Voodoo Restoration manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
- Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration)


ITEMS

Animal Courier
- Movement speed increased from 300 to 350
- HP increased from 45 to 75

Arcane Boots
- Movement speed bonus reduced from 60 to 55

Armlet of Mordiggian
- Unholy Strength STR gain is provided over 0.7 seconds
- Unholy Strength has no toggle on or off cooldown

Black King Bar
- Recipe cost increased from 1300 to 1375

Blink Dagger
- Damage disable no longer ignores self damage
Spoiler:
This means stuff like Rot will trigger it, but HP loss like Soul Ring will not


Bloodstone
- Now gives the +10 damage from its components

Boots of Travel
- Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)

Bottle
- Gold cost increased from 600 to 650

Clarity Potion
- Is no longer shareable (but can still be used on a target ally)

Dust of Appearance
- Slow increased from 10 to 15%

Eul's Scepter of Divinity
- Cyclone cooldown reduced from 30 to 25
- Movement speed bonus increased from 35 to 40

Eye of Skadi
- Eye of Skadi MS/AS slow increased from 30/20 to 35/35

Flying Courier
- Cannot be purchased until 3 minutes after creeps spawn

Gem of True Sight
- Gold cost increased from 850 to 900

Hand of Midas
- Transmute no longer works against Necronomicon units

Healing Salve
- Gold cost increased from 100 to 115
- Is no longer shareable (but can still be used on a target ally)

Helm of the Dominator
- Dominate can no longer control Necronomicon units

Hyperstone
- Gold cost reduced from 2100 to 2000

Linken's Sphere
- Linken's Sphere can now be cast on an allied hero to transfer the buff
Spoiler:

When on cooldown it does not work on you. Goes into cooldown when cast and once the buff is used up.
If the cooldown ends and the buff has not been used up, the buff ends and does not trigger another cooldown.
700 cast range


Maelstrom
- Chain Lightning AoE increased from 500 to 900

Mjollnir
- Static Charge radius around attacker increased from 300 to 450
- Static Charge hit count increased from 3 to 5
- Chain Lightning AoE increased from 500 to 900

Necronomicon
- Summoned units duration increased from 35 to 40

Observer Ward
- Duration increased from 6 to 7 minutes
- Killing Observer Wards now grants a 50 gold bounty

Phase Boots
- Movement speed bonus reduced from 55 to 50

Pipe of Insight
- Barrier AoE increased from 500 to 900

Power Treads
- Movement speed bonus reduced from 55 to 50

Radiance
- Burn Damage AoE increased from 650 to 700

Refresher Orb
- Now gives the +10 attack speed from its components

Rod of Atos
- Cripple cooldown reduced from 16 to 12

Sange and Yasha
- Movement speed bonus increased from 12 to 16%

Sentry Ward
- Duration increased from 3 to 4 minutes
- No longer gives permanent vision around it
- Gives ground vision in a 150 area around it for 12 seconds when placed

Shadow Amulet
- Fade delay reduced from 2.4 to 1.8

Shadow Blade
- Shadow Walk cooldown increased from 18 to 28

Smoke Of Deceit
- Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)

Tango
- Charges increased from 3 to 4
- Gold cost increased from 90 to 125
- Is no longer shareable
- Tango can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.

Tranquil Boots
- Reworked Tranquil Boots
Spoiler:

Previous Tranquil Boots
=========================
Active Boots:
+ 75 Movement speed
+ 3 Armor
+ 3 HP Regeneration
Ability: Heal - Restores 250 HP over 20 seconds while out of combat. 60s cooldown. 25 mana cost.

Broken Boots:
+ 25 Movement speed
Restores when the last 10 seconds don't have 3 instances of damage.

Can be disassembled

New Tranquil Boots
=========================
Active Boots:
+ 85 Movement speed
+ 4 Armor
+ 10 HP Regeneration

Broken Boots:
+ 60 Movement speed
+ 4 Armor
Restores when you haven't attacked or been attacked in the last 13 seconds.

Cannot be disassembled


Urn of Shadows
- Soul Release cooldown reduced from 10 to 7

Vanguard
- Damage Block chance increased from 70 to 80%

Veil of Discord
- Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)
- Magic weakness duration increased from 20 to 25 seconds

* Broodmother and Slark are temporarily disabled from CM, they will be added back shortly.

Diretide Plus Two Heroes Major Features Massive Changelog


Three Spirits Update
Dota 2 Updates:

Named the Three Spirits Update, the first spirit – Storm Spirit – is already in the game. He is joined by two other spirits —Earth Spirit and Ember Spirit, each with their own backstory. The patch’s summary tells of how these spirits are actually related to one another.

Storm Spirit was the first to travel out of the mountains to explore the world. This then made his two other spirit cousins curious enough follow suit. The Earth Spirit and Ember Spirit heroes are new to Dota 2, but have been available in Warcraft 3 DotA (WC3 DotA) prior to this patch.

Coach or get coached

The possibility of an in-game coaching feature is something that had been talked about way before Dota 2 was released to the public. Now, it’s finally live. As soon as this patch is implemented in the main client, players can start teaching others how to play Dota 2. Players can choose to coach a single player or a whole team. It will also be possible for multiple coaches can teach a single student. Coaching may be done in bot matches, lobby games or even during matchmaking.

Coaches will have a variety of tools. They are allowed to draw not only on the map and terrain, but also on the student’s HUD’s. They may also switch to use player perspective to see what they see. Since the coach will be considered to be on the same team as their students, they won’t be able to see in-game elements that their students cannot see like map vision, invisible units or warded locations.

Those who follow the Dota 2 scene may be aware of certain teams having coaches apart from their managers. One of the most notable coaches today is the veteran player turned Evil Geniuses (EG) coach Jacob “Maelk” Toft-Andersen. Should this in-game coaching system feature be allowed in professional tournaments, this could give coaches a significant role in the team, making coaching a better fallback for players who retire.

Crafting and Socketing:

If you’re the type who plays Dota 2 so much you have no more space in your inventory, don’t throw out what you don’t need just yet. The Three Spirits Update introduces the crafting feature, which allows you to either combine two similar items to form a new item of a higher rarity using the Augment Recipe, or transform several items of similar rarity to form a new item using the Polymorph Recipe. Recipes may be acquired by playing matchmaking or by opening Ancient Scroll Cases. Aside from the Augment and Polymorph Recipes, there are also other recipes that will let you create more exceptional items.



Download: Dota 6.79 (Beta)

Icefrog has released Dota 6.79 map (Beta), and you can try the new map now, download it here first. Yes this is a great news for all the dota fans out there, In case you missed the Dota 6.79 map changelogs, you might check it out here.  

Don't forget to visit this site regularly for more updates about the Dota maps. Enjoy

Changelogs: Dota 6.79 released

The Long-wait is over Dota 6.79 Changelogs was revealed it means that the map is on process now. We'll have to wait a bit more for the Dota 6.79 Map download. Are you stoked about the news today. Check out full Dota 6.79 change logs and definitely you will like it.

Excerpt:

* Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
* When buying back, 25% of the remaining respawn time will be added to your next death
* Creeps now meet a bit closer to the tower in your offlane
* Ranged Heroes now get the same denied experience as melee heroes (instead of less)
* XP AoE increased from 1200 to 1300
* Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
* Swapped the medium pullable Neutral Camp with the small camp
* A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
* Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
* Satyr Mindstealer XP bounty reduced from 88 to 62
* Satyr Tormentor XP bounty reduced from 155 to 119
* Mud Golems XP bounty reduced from 119 to 88
* Mud Golems armor reduced from 4 to 2
* Dark Troll Summoner bounty XP reduced from 155 to 119
* Hellbear Smasher HP reduced from 1100 to 950
* Hellbear armor reduced from 5 to 3
* Satyr Trickster's Purge cast point improved from 0.5 to 0.2
* Dragon Ancient Neutral Camp now have flying movement capability
* Fixed Neutral Envenomed Weapons debuff dispelling regen items
* Day/Night length decreased from 6 to 4 minutes
* The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector
* Roshan will respawn at a random time between 8 and 11 minutes after death
* When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)
* Starting gold increased from 603 to 625
* Random Gold bonus reduced by 50
* Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
* Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds
* Tower last hit bonus gold increased from 100-200 to 150-250
* Melee Barracks HP regen increased from 2.5 to 5
* Ranged Barracks HP regen decreased from 2.5 to 0
* Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)
* Evasion now stacks diminishingly
* Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
* The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs

HEROES
Abaddon
- Base armor reduced by 1
- Myst Coil self damage increased from 50/75/100/125 to 75/100/125/150
- Aphotic Shield is now dispellable
- Borrowed Time no longer activates while Doomed

Alchemist
- Chemical Rage no longer provides 250/500/750 bonus HP
- Chemical Rage HP regen increased from 15/30/60 to 50/75/100

Ancient Apparition
- Ice Vortex cooldown reduced from 5 to 4
- Ice Blast cooldown reduced from 45 to 40
- The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area
- Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26

Axe
- Berserker's Call AoE increased from 275 to 300
- Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16
- Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30
- Battle Hunger movement speed slow/bonus increased from 8% to 10%
- Battle Hunger is now dispellable
- Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
- Counter Helix now hits siege units
- Culling Blade no longer goes on cooldown if it successfully kills a hero
- Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
- Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900
- Culling Blade 40% speed bonus now applies to attack speed as well
- Culling Blade Aghanim allied buff duration increased from 6 to 10
- Culling Blade manacost reduced from 150/200/250 to 60/120/180

Batrider
- Base damage reduced from 48-52 to 38-42
- Vision reduced from 1400 to 1200
- Flaming Lasso cast range reduced from 175 to 100

Beastmaster
- Inner Beast AoE reduced from 1000 to 900 (standard aura AoE)
- Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45
- Call of the Wild now has two abilities for summoning each unit independently
- Call of the Wild manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3

Bloodseeker
- Base movement speed reduced from 305 to 300
- Thirst is now global instead of 6000 range
- Thirst bonus now stacks for each unit that is low HP
- Thirst HP threshold increased from 20/30/40/50% to 50%
- Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
- When Thirst is active, movement speed cap is removed on your hero
- Thirst no longer provides armor bonus
- Thirst provides bonus 7/14/21/28 damage
- Thirst no longer grants full hero vision around low HP targets, it only shows their model
- Thirst no longer lasts for an extra 3 seconds when the target is dead

Brewmaster
- Base agility increased from 16 to 22
- Drunken Haze affects a 200 AoE around the target
- Thunder Clap is now dispellable
- Primal Split selection order is now Earth/Storm/Fire
- Reworked Primal Split Aghanim upgrade.
No longer upgrades any stats, cd, duration, etc on Aghanim.
Instead, it now grants Thunderclap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire.
The skills granted are at the same level as Brewmaster's skills.
Cooldowns are independent of the original Brewmaster.

Bristleback
- Attack point improved from 0.4 to 0.3
- Viscous Nasal Goo is now dispellable
- Viscous Nasal Goo cast point improved from 0.4 to 0.3
- Warpath max stacks increased from 5 to 5/6/7
- Warpath stack duration increased from 10 to 14

Broodmother
- Spin Web AoE increased from 650 to 900
- Spin Web cast range increased from 600 to 1000
- Spin Web cast point nerfed from 0.2 to 0.4
- Spin Web no longer destroys trees
- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
- Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)

Centaur Warrunner
- Stampede slow duration increased from 1.25 seconds to 1.5

Chaos Knight
- Chaos Bolt damage and stun values are now inversely related

Chen
- Test of Faith teleport is now dispellable
- Hand of God cooldown increased from 140/130/120 to 160/140/120

Clinkz
- Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60
- Searing Arrows manacost increased from 8 to 10
- Searing Arrows is no longer blocked by magic immunity

Clockwerk
- Units knocked back by Power Cogs destroy trees in 100 AoE around where they land

Crystal Maiden
- Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30
- Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50

Dark Seer
- Vacuum cooldown increased from 24 to 28

Dazzle
- Weave duration rescaled from 12/18/24 to 20
- Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
- Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
- Poison Touch is now dodgeable
- Poison Touch slow timings reworked

Previous Poison Touch:
=========================
Lvl 1
Slow target by 33% for 1 second

Lvl 2
Slow target by 33% for 1 second, then slow target by 66% for 1 second

Lvl 3
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

Lvl 4
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

Ministuns for 0.01 seconds at the start.

New Poison Touch:
==================
Lvl 1
Slow target by 33% for 3 seconds

Lvl 2
Slow target by 33% for 2 seconds, then slow target by 66% for 1 second

Lvl 3
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second

Lvl 4
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

Ministuns for 0.01 seconds at the start.

Death Prophet
- Exorcism Spirit damage increased from 43-48 to 53-58

Disruptor
- Kinetic Field AoE increased from 300 to 325
- Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20
- Static Storm AoE increased from 375 to 450
- Static Storm max damage increased from 170/220/270 to 200/250/300
- Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds

Doom
- Doom cooldown reduced from 110 to 100
- Doom now removes positive buffs on the target before applying the debuff
- Doom Aghanim AoE requirement increased from 550 to 900
This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom.

Drow Ranger
- Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%
- Precision Aura no longer affects creeps
- Precision Aura can now be manually casted to affect creeps globally for 30 seconds (120 cd)
- Marksmanship attribute negation AoE increased from 375 to 400

Earthshaker
- Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%
- Fissure range increased by 100

Elder Titan
- Ancestral Spirit damage reduced from 120/160/200/240 to 80/120/160/200

Enigma
- Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%
- Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.

Enchantress
- Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120

Faceless Void
- Timewalk slow rescaled from 25/30/35/40% to 20/30/40/50%
- Chronosphere AoE increased from 400 to 450

Huskar
- Agility reduced from 20 + 2.4 to 15 + 1.4
- Berserker's Blood is now disabled by Doom

Invoker
- EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
- Invoke Max Spells rescaled from 1/2/2/2 to 2

Io
- Tether now does a -100% MS/AS slow instead of a stun

Jakiro
- Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)

Juggernaut
- Healing Ward movement speed increased from 300 to 450
- Omnislash Scepter cooldown reduced from 110/100/90 to 70
- Omnislash no longer stops if the target is Ethereal (it still doesn't do damage)
- Fixed not being able to use items during Omnislash

Keeper of the Light
- Blinding Light now destroys trees in a 150 AoE around where the target is pushed

Kunkka
- X Marks The Spot cooldown reduced from 16 to 13
- Ghost Ship damage increased from 350/450/550 to 400/500/600

Leshrac
- Diabolic Edict cast point improved from 0.7 to 0.5
- Pulse Nova scepter damage increased from 88/133/177 to 100/150/200

Lich
- Frost Armor has half effect against ranged heroes
- Frost Armor slow now stacks with the slow from Frost Nova
- Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20
- Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70%
- Sacrifice no longer denies enemy XP
- Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)

Lifestealer
- Rage cooldown increased from 17 to 19
- Open Wounds and Infest cast points increased from 0.01 to 0.2

Lina
- Attack range increased from 635 to 650

Lion
- Mana Drain duration increased from 4 to 5
- Hex cooldown increased from 15 to 30/25/20/15
- Hex duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4

Lone Druid
- Base movement speed increased from 315 to 325 (still 280 in True Form)
- Spirit Bear XP bounty increased from 196 to 300

Luna
- Moon Glaive can now bounce back on the same units if it already hit all other units nearby
- Moon Glaive bounce damage reduced from -30% to -35%
- Eclipse Scepter beam count limit per target removed

Lycanthrope
- Armor increased by 1 (Shapeshift total armor is still the same as before)
- Base damage increased by 5
- Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
- Wolves magic resistance increased from 50% to 80%

Magnus
- Turn rate improved from 0.5 to 0.8

Medusa
- Mystic Snake now does Pure damage to units in Stone Form

Meepo
- Base armor reduced by 1
- Turn rate improved from 0.5 to 0.65
- Earthbind cast point improved from 0.5 to 0.3
- Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
- Removed 30% stat sharing on non-aghanim Divided We Stand

Mirana
- Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination
- Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32

Morphling
- Morph level 4 shift rate improved from 0.25 to 0.2

Naga Siren
- Rip Tide AoE reduced from 450 to 350
- Ensnare manacost increased from 75/85/95/105 to 90/100/110/120

Nature's Prophet
- Treants' XP Bounty increased from 20 to 30
- Treants' Gold Bounty increased from 12-16 to 14-20

Necrolyte
- Base armor increased by 1

Night Stalker
- Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)

Nyx Assassin
- Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
- Impale no longer has unit targeting, it is now only a point targeted spell

Ogre Magi
- Ignite duration increased from 4/5/6/7 to 5/6/7/8
- Ignite is now dodgeable
- Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
- Unrefined Fireblast cooldown reduced from 10 to 6

Omniknight
- Degen Aura AoE increased from 315 to 350
- Degen Aura stickiness increased from 0.5 seconds to 1.0

Outworld Devourer
- Base damage reduced by 3
- Items no longer trigger Essence Aura

Phantom Assassin
- Stifling Dagger shares the same crit chance/factor as Coup de Grace
- Stifling Dagger is now dodgeable
- Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180

Phantom Lancer
- Spirit Lance is now dodgeable

Pudge
- Can now use Blink Dagger
- If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
- Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%
- Dismember Scepter strength multiplier increased from 0.75 to 1.0

Pugna
- Decrepify damage amp on allies reduced from 40% to 25%
- Decrepify damage amp on enemies increased from 40% to 50%
- Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
- Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes

Queen of Pain
- Shadow Strike manacost rescaled from 80/100/120/140 to 110

Riki
- Smoke Screen cast range increased from 425 to 550
- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items
Spoiler:
When he starts his attack from Blink Strike, he will be revealed


Rubick
- Telekinesis cooldown increased from 18 to 22
- Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
- Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade

Sand King
- Sand Storm dps increased from 20/40/60/80 to 25/50/75/100
- Epicenter attack speed slow is now same as movement speed slow (10%->30%)

Shadow Demon
- Shadow Poison AoE increased from 180 to 190

Shadow Shaman
- Mass Serpent Ward count increased from 8 to 10
- Changed Mass Serpent Ward placement structure

Silencer
- Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom

Skeleton King
- Base Intelligence increased by 5
- Removed Mortal Strike active
- Vampiric Aura now provides full effectiveness on ranged units
- Reincarnation slow increased from 30% to 50%
- Reincarnation slow AoE increased from 700 to 900

Skywrath Mage
- Int growth increased from 3.2 to 3.6
- Added Aghanim's upgrade: reduces Mystic Flare's cooldown from 60/40/20 to 20/10/0

Slardar
- Amplify Damage armor reduction increased from 8/14/20 to 10/15/20
- Sprint speed increased from 20/27/33/40% to 20/28/36/44%
- Sprint manacost removed (was 50)

Slark
- Shadow Dance duration reduced from 5.5 to 4
- Shadow Dance cooldown increased from 25 to 65
- Shadow Dance can no longer be revealed by Truesight

Sniper
- Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320

Spectre
- You can now continuously use Reality on your illusions
- Reality cast point improved from 0.3 to 0

Spirit Breaker
- Base attack time nerfed from 1.7 to 1.9
- Greater Bash no longer works while doomed
- Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)

Sven
- Stormbolt cooldown reduced from 15 to 13
- Stormbolt is now dodgeable

Tidehunter
- Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36

Timbersaw
- Chakram manacost increased from 75/125/175 to 100/150/200

Tiny
- Craggy Exterior chance increased from 6/12/18/24% to 10/15/20/25%
- Craggy Exterior stun duration increased from 1.2 to 1.2/1.3/1.4/1.5


Treant Protector
- Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60
- Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5)
- Living Armor cooldown rebalanced from 15 to 32/26/20/14
- Living Armor manacost increased from 25 to 50
- Nature's Guise cast point improved from 0.5 to 0.3

Troll Warlord
- Berserker's Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40
- Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225

Tusk
- Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)

Undying
- Decay steal duration increased from 25/30/35/40 to 40

Vengeful Spirit
- Can now use Blink Dagger
- If you Netherswap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds

Venomancer
- Poison Nova no longer ignores invis/fogged units
- Venomous Gale no longer ignores invis units
- Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90
- Poison Sting duration increased from 6/8/10/12 to 6/9/12/15
- Poison Sting dps no longer dispels healing or disables dagger
- Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
- Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35

Viper
- Poison Attack cooldown reduced from 4/3/0/0 to 0
- Corrosive Skin no longer works while doomed

Visage
- Base armor reduced by 1
- Base magic resistance reduced from 25% to 10%

Warlock
- Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE
- Upheaval cast range increased from 700 to 1200
- Upheaval duration increased from 10 to 12
- Removed Chaotic Offering 100 impact damage
- Chaotic Offering Golem armor increased from 5/7/10 to 6/9/12
- Chaotic Offering manacost increased from 200/250/300 to 200/300/400

Weaver
- Base attack time nerfed from 1.7 to 1.8

Windrunner
- Focus Fire remains sticky on the target you cast it on
Spoiler:

This means that you can change targets and when you return to the original target, your attack speed bonus will resume.


Witch Doctor
- Death Ward cast range increased from 400 to 600
- Voodoo Restoration AoE increased from 350 to 500
- Voodoo Restoration manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
- Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration)


ITEMS

Animal Courier
- Movement speed increased from 300 to 350
- HP increased from 45 to 75

Arcane Boots
- Movement speed bonus reduced from 60 to 55

Armlet of Mordiggian
- Unholy Strength STR gain is provided over 0.7 seconds
- Unholy Strength has no toggle on or off cooldown

Black King Bar
- Recipe cost increased from 1300 to 1375

Blink Dagger
- Damage disable no longer ignores self damage
Spoiler:
This means stuff like Rot will trigger it, but HP loss like Soul Ring will not


Bloodstone
- Now gives the +10 damage from its components

Boots of Travel
- Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)

Bottle
- Gold cost increased from 600 to 650

Clarity Potion
- Is no longer shareable (but can still be used on a target ally)

Dust of Appearance
- Slow increased from 10 to 15%

Eul's Scepter of Divinity
- Cyclone cooldown reduced from 30 to 25
- Movement speed bonus increased from 35 to 40

Eye of Skadi
- Eye of Skadi MS/AS slow increased from 30/20 to 35/35

Flying Courier
- Cannot be purchased until 3 minutes after creeps spawn

Gem of True Sight
- Gold cost increased from 850 to 900

Hand of Midas
- Transmute no longer works against Necronomicon units

Healing Salve
- Gold cost increased from 100 to 115
- Is no longer shareable (but can still be used on a target ally)

Helm of the Dominator
- Dominate can no longer control Necronomicon units

Hyperstone
- Gold cost reduced from 2100 to 2000

Linken's Sphere
- Linken's Sphere can now be cast on an allied hero to transfer the buff
Spoiler:

When on cooldown it does not work on you. Goes into cooldown when cast and once the buff is used up.
If the cooldown ends and the buff has not been used up, the buff ends and does not trigger another cooldown.
700 cast range


Maelstrom
- Chain Lightning AoE increased from 500 to 900

Mjollnir
- Static Charge radius around attacker increased from 300 to 450
- Static Charge hit count increased from 3 to 5
- Chain Lightning AoE increased from 500 to 900

Necronomicon
- Summoned units duration increased from 35 to 40

Observer Ward
- Duration increased from 6 to 7 minutes
- Killing Observer Wards now grants a 50 gold bounty

Phase Boots
- Movement speed bonus reduced from 55 to 50

Pipe of Insight
- Barrier AoE increased from 500 to 900

Power Treads
- Movement speed bonus reduced from 55 to 50

Radiance
- Burn Damage AoE increased from 650 to 700

Refresher Orb
- Now gives the +10 attack speed from its components

Rod of Atos
- Cripple cooldown reduced from 16 to 12

Sange and Yasha
- Movement speed bonus increased from 12 to 16%

Sentry Ward
- Duration increased from 3 to 4 minutes
- No longer gives permanent vision around it
- Gives ground vision in a 150 area around it for 12 seconds when placed

Shadow Amulet
- Fade delay reduced from 2.4 to 1.8

Shadow Blade
- Shadow Walk cooldown increased from 18 to 28

Smoke Of Deceit
- Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)

Tango
- Charges increased from 3 to 4
- Gold cost increased from 90 to 125
- Is no longer shareable
- Tango can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.

Tranquil Boots
- Reworked Tranquil Boots
Spoiler:

Previous Tranquil Boots
=========================
Active Boots:
+ 75 Movement speed
+ 3 Armor
+ 3 HP Regeneration
Ability: Heal - Restores 250 HP over 20 seconds while out of combat. 60s cooldown. 25 mana cost.

Broken Boots:
+ 25 Movement speed
Restores when the last 10 seconds don't have 3 instances of damage.

Can be disassembled

New Tranquil Boots
=========================
Active Boots:
+ 85 Movement speed
+ 4 Armor
+ 10 HP Regeneration

Broken Boots:
+ 60 Movement speed
+ 4 Armor
Restores when you haven't attacked or been attacked in the last 13 seconds.

Cannot be disassembled


Urn of Shadows
- Soul Release cooldown reduced from 10 to 7

Vanguard
- Damage Block chance increased from 70 to 80%

Veil of Discord
- Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)
- Magic weakness duration increased from 20 to 25 seconds

* Broodmother and Slark are temporarily disabled from CM, they will be added back shortly.

Download Dota Hotkey 2014

Looking for a new Dota Hotkey? Download it here for free.

Inventory A+ Hotkey
Inventory A+ Hotkey
Dota Hotkey is the most popular Dota tools used in Warcraft - Frozen Throne - Defense of The Ancient or most likely called Dota.

The tool helps the player to make use of inventory without using a Numpad at the right side of the Keyboard. It helps New player to play more convenient.

How to use Inventory A+?. Inventory A+ is easy to use you just have to run the program.

Here are the steps if you are having any trouble in using Inventory A+

1. Download the compress file [.zip or .rar] see download link below.
2. Extract it from your desktop
3. Double click the inventory a+ to run the program.

Play the Frozen Throne. 
Inventory A+ Hotkey (Download link).

Note: Inventory A+ is a free tool that you can use to improve your gaming experience. You are not allowed to modify/alter/share the program in any way without the written permission from GarenaWorld.com . All rights are reserved to GarenaWorld.com .

Atropos - The Bane Elemental - Guides and Tips

I am a fan of a player who uses Atropos as his/her heroin the game. With the ability to own the game, controlling the phase of the game, with the use of this Inttype Hero Atropos.

In this post I will post some of tips and guides you can use in playing atropos. Actually this guide is what I see and observed to a good Dota player.

Atropos - credits to Mrscrake

Atropos playing technique:


This hero is a very skilled support and ganker type. Atropos has the ability to own lane against opponent. It can be a harassing hero or it can make hero to be disable by using a spell nightmare.


Atropos Skill Build:

Brain Sap - Nightmare - Brain Sap - Stats - Brain Sap - Fiend's Grip
Brain Sap - Nightmare - Enfeeble - Stats - Fiend's Grip - Enfeeble - Stats

Atropos quick guide and Inventories:

If you're going mid, you can rip the farming of mid lane hero And if you're going any side lane, you can do it to two heroes XD
[Atropos is a hero which can act as Rambo from start. Hone your skills to get a better grip of this elemental hero]

The hero's cast animation for hitting creeps or heroes is perfectly timed and can be skillfully mastered for last hits / denies.

Complete Mana boots so that you can Use sap frequently or you can keep a Bottle[600 gold] with you and utilize all runes.

Further inventories - Necronomicon , Dagger / Forcestaff , Sceptre , Scythe , Shivas [Well items depend as per game and opp. heroes] So, Just focus on supporting, harassing and Ganking .

Few tips on using the Hero :

1. Be Ultra Offensive [Note: not if you haven't mastered it yet]
2. You can use Nightmare to Give damage to opp. hero in start games.
3. Nightmare can come handy when it comes to running away or giving time for allies to group up for a kill.
4. If you're low on mana, Do Fiend's Grip first . This helps in recovering mana so that you can sap and get the kill.
5. Nightmare works in Insane way if you can time it. If used on self or allies, nightmare state stops enemy from hitting you and if they do, they go to nightmare.
6. Nightmare can be used to dodge spell damages and other high damage powers by using Timed Sleep. [Need Absolute perfection]
7. Always enfeeble carry opp. heroes in fights from start and put it on again after CD.
8. Don't loose Fiend's grip to sap and KS [But do it, if you're alone or sure of what you're doing]

-- When you sleep someone or self, the hero being nightmared goes into state of invulnerabilty for the very instant moment the Nightmare has been put on him. This can be an ultimate Method to dodge and help allies from Enemies.
Source [IncGOd]

EG Europe - Alliance The International 2013 Champion

Team Alliance (Sweden) Washington takes the title and crown to be the Champion of the International 2013 Dota 2 championship, The best of 5 of the 2 best teams compete and watched by the Dota netizen from around the world. Alliance defeated Natus Vincere (Ukraine).

Dota 2 Attracted a million viewers when the championship started.

Dota-downloads.com Congratulates EG Europe - Alliance taking a $1,437,204 grand price.

Check out The International 2013 Prize Distribution:
2nd Place: Na'Vi of Ukraine - $632,370
3rd Place: Orange of Malaysia - $287,441
4th Place: TongFu of China - $201,208
5th / 6th Place: Invictus Gaming of China - $114,976
5th / 6th Place: DK of China - $114,976
7th / 8th Place: Team Liquid of the United States of America - $43,116
7th / 8th Place: Fnatic of the European Union - $43,116

EG Europe - Alliance is:
Gustav Magnusson - s4
Henrik Ahnberg - AdmiralBulldog
Jonathan Berg - Loda
Joakim Akterhall - Akke
Jerry Lundqvist - EGM

Dota 2 Championships 2013 Live Coverage, Replays and Schedule

Watch Dota 2, 2013 The International Tournament live, Free live stream Dota 2 Championships 2013.



Dota 2 Championships 2013
Dota 2 Championships 2013 
The International Dota 2, 2013 starts today August 7-11 from seattle washington, Over $2.6 million in prizes at stake. Fifteen of the tournament's 16 teams were invited a month in advance but the final slot was won in a qualifier immediately before the tournament began.


Live Stream Courtesy of Twitch.tv
Dota 2 International Tournament Schedule

Wednesday, August 7th


  1. Main Event Day One Matches 12 PM to ~9 PM-11 PM
  2. Na'Vi vs Orange - (UB Round 1A) Bo3
  3. TongFu vs Fnatic ~ (UB Round 1B) Bo3
  4. Team Dignitas vs RattleSnake ~ (LB Round 1A)
  5. LGD.int vs Mouz ~ (LB Round 1B)
  6. Winner LB Round 1A v Loser UB Round 1B
  7. Winner LB Round 2A v Loser UB Round 2B
  8. All - Star Match - End of Day

Thursday, August 8th


  1. Main Event Day Two - 12 PM to ~9PM-11PM
  2. Alliance vs LGD - (UB Round 1C) Bo3
  3. DK vs IG - (UB Round 1D) Bo3
  4. Team Liquid vs iNv.MUFC - (LB Round 1C)
  5. Zenith vs VP- (LB Round 1D)
  6. Winner LB Round 1C v Loser UB Round 1C
  7. Winner LB Round 1D v Loser UB Round 1D
  8. Solo Championship Grand Finals - End of Day


Friday, August 9th


  1. Main Event Day Three - 12 PM to ~9PM-11PM
  2. Winner UB Round 1C v Winner UB Round 1D (Bo3)
  3. Winner UB Round 1A v Winner UB Round 1B (Bo3)
  4. Winner LB Round 2A v Winner LB Round 2B
  5. Winner LB Round 2C v Winner LB Round 2D
  6. Winner LB Round 3A v Loser UB Round 2B
  7. Winner LB Round 3B v Loser LB Round 2A

Saturday, August 10th


  1. Main Event Day Three - 12 PM to ~7PM-11PM
  2. Winner LB Round 3A v Loser UB Round 2B
  3. Winner LB Round 3B v Loser UB Round 2A
  4. Winner UB Round 2A v Winner UB Round 2B
  5. Winner LB Round 4A v Winner LB Round 4B
  6. Free to Play Advanced Screening - End of Day

Sunday, August 11th


  1. Main Event Day Three - 12 PM to ~6PM-9PM
  2. Winner LB Round 5A v Loser UB Round 3A
  3. Winner UB Round 3A v Loser UB Round 6A (Grand Finals)

Venomancer - How to keep Venomancer alive after casting all spells ??

Venomancer
Venomancer
After searching some of DotA hero Photos I saw this question on a forum Questioning: How to keep Venomancer alive after casting all spells..??



I know that you already experience this one. When Veno jumps in the middle of a team and cast ulti's and spell, He has no hard CC to stop them smashin: him and the damage is over time. He is just really tough to keep him alive. Not other any heroes have their ways to survive like


  • Earthshaker. He jumps in, with burst damage but also stuns everyone around him, giving him instant damage and time to get away.
  • Sandking. He has damage over time like Veno, but has burrowstrike and sandstorm to help him survive and dodge any retaliation.
  • Tidehunter. His ult stuns people, he's pretty tanky and can anchor smash to reduce damage dealt by the enemy, giving him an opportunity to get out or just keep swinging in the thick of things.
I'm not a pro player but I know some of you guys know how. How do you guys keep from suiciding Venomancer every teamfight???

How to Play warcraft 3 with Mana-points Bar

 Mana-points Bar

New tool to discover today if you haven't visit one of the leading blog in dota, Dota-utilities, the one who first share this program that is all I know.
Sorry for being Hiatus I am busy this recent days.

Now I'm Back want to share this little program you might use in Dota-allstars, We all know that Warcraft 3 Dota has only HP or Hit-points bar thus it only show the health of the Hero that s the green Bar that you see's in the top of your Hero.

Nevermore with Manabar
Nevermore w/ manabar

This Program called the Mana2MP a new tool to make you see the Mana-points bar below the Green bar which represents the Mana-points.

How to use Mana2Mp? First download the program warmp26_FOREVER.rar. Don't worry it is free. After that Extract the File by using Winzip. RUn The Exe File and select the language you want to use. And set the Warcraft 3 path using the browse settings. Finally Click Install and Run The game.

note: That this program is for fun local game only not usually use in any tournament your team might be ban if you use Mana3MP.



Legends of Dota 6.78c V2g LoD Map released

Dota 6.78c V2g LoD

LoD 6.78c V2g Map is now release and you can download it here below this posts, Lod is the MOD version of Icefrog Official map in Dota-allstar. Which you can play any of Heroes with different abilities and skills.

Download Link:

Dota 6.78c V2g LoD Download

You can use this game Modes at the start of the game:

-AP (No hero and skill limitaion)
-AR (Random hero/skills)
-SD (Few heroes/limited skills)
-MD (Mirrored heroes/spells)

Additional lists of LOD Dota Modes

-bo Balance Off-d2 Provides a choice of 20 heroes.
-d3 Provides a choice of 30 heroes.
-d4 Provides a choice of 40 heroes.
-d5 Provides a choice of 50 heroes.
-s5 allows you to pick 5 skills.
-s6 allows you to pick 6 skills (1 extra ultimate and 1 extra normal ability).
-ra Random Abilities, the extra abilities from s5 & s6 are chosen randomly.
-fn Fast Neutrals, first neutrals spawn already after drafting, then 30 seconds after, then the normal 1 minute spawn
-ss See Skills, allows you to see the enemy skills while drafting as well
-ab Anti-backdoor
-ul Unlimted levles
-os One Skill, skills can't be picked twice on each side
-ls Limit Skills, you cannot have more than 2 passive skills and more than 2 skills from a single hero.

Dota-Allstar 6.78c Map Download Released

Dota-Allstar 6.78c Map | Dota 6.78 Map Download Released


Icefrog officially released new Map Dota 6.78c.  A little bit of balance changes are done by the Map Creator. Increasing Gyrocopter attack range. Naix, Batrider,  Wisps and other most popular Heroes have some balances. See short changelogs that was applied. 


Dota 6.78c - Dota-allstar 6.78c

Dota 6.78c Changelogs:



  • Rage cooldown increased from 15 to 17 seconds
  • Flamebreak cooldown increased from 11 to 14
  • Tether movement bonus decreased from 20% to 17%
  • Living Armor damage block instances from 7 to 4/5/6/7
  • Chemical Rage bonus HP reduced from 300/600/900 to 250/500/750
  • Gyrocopter attack range reduced from 375 to 365

Captains mode Changes:


  • Team 2 now bans second instead of first in Ban Phase #2. (All other phases and orders are the same)

  • Ban Phase #1 No Changes [Team A/B/A/B]
  • Pick Phase #1 No Changes [Team A/B/B/A]
  • Ban Phase #2: Changed [From Team B/A/B/A to Team A/B/A/B]
  • Pick Phase #2: No Changes [Team B/A/B/A]
  • Ban Phase #3: No Changes [Team B/A]
  • Pick Phase #3: No Changes [Team B/A]


Dota 6.78 Download Link:




Dota 6.78b - Official Dota 6.78b Map Download (Released)

Dota 6.78b - Official Dota 6.78b Map Download

Dota 6.78b

Map Updates, Icefrog released new map Dota 6.78 with lots of changes. Sub-Version Dota 6.78b was released. Fixed Bugs that was seen in DOTA 6.78.

Changelogs:
Dota 6.78b Changelogs Lists


Dota 6.78b Download Link:




Dota 6.78b Changelogs List

Dota 6.78b Changelogs Updates

Dota 6.78b bugs and Issues that was Fixed. Did you encounter this bugs?. Check out Dota 6.78b complete Changelogs.

  • Fixed a bug that allowed some players to control two heroes
  • Fixed being unable to easily tell when Tombstone was Decrepified
  • Fixed False Promise interaction with Shallow Grave
  • Fixed Quelling Blade doing damage to allied wards
  • Fixed the passive regen missing on Spirit Bear's Armlet
  • Fixed Empty Bottle courier slow lasting a couple extra seconds after it is filled
  • Fixed Buyback cooldown display not always being accurate
  • Fixed Rupture hurting couriers
  • Fixed some issues with targeting near units with Stone Caller
  • Fixed Flak Cannon vs Gem
  • Fixed Panda with Bloodstone being unable to revive
  • Fixed swapping costing you an extra 100 gold if you swap after repicking a new hero
  • Fixed multiple swaps costing you more gold
  • Fixed Bloodrage removing Doom and stuns from allies
  • Fixed Bloodrage removing Elder Dragon Form
  • Fixed various tooltips
  • Fixed a bug with Courier haste speed when interacting with slows
  • Fixed Bloodstone charges being slightly inaccurate when activating the item manually
  • Fixed Rupture piercing Shallow Grave
  • Fixed False Promise interaction with Armlet and Power Treads
  • Fixed Shadow Demon base int
  • Fixed Mortal Strike interaction with Linken's Sphere
  • Fixed an Aghnaim's Scepter droppability issue
  • Fixed aoe XP/Gold with deny/neutral/suicide
  • Fixed Aghanim Reaper buyback not being prevented properly if someone else gets the last hit
  • Fixed some minor issues with the values on Eye of the Storm
  • Fixed Geomagnetic Grip being wasted if targeting ground and no nearby Rock is found to pull

Dota 6.78 6v6 Map Download (Released)

Dota 6.78 6v6 Map Download

Dota 6.78 6v6

Godtony Released new Map, Dota 6.78 6v6. This map is much more exciting with 2 new heroes and a massive changes, Surely Dota players will enjoy this new map version 6v6.


Download 6.78 6v6 map:

Dota 6.78 6v6 Map Download



Dota 6.78c ai map - Official Dota 6.78c AI Download (PBMN)

I  know you've seen and downloaded the latest  Ai plus map Dota  6.78c by Please bug me not. PBMn working on a new ai map ported from official map Dota 6.78c by Icefrog. Check new map and download it here  below the posts.

dota 6.78 ai map
Dota 6.78c


Check back again to this page for more updates to Dota 6.78c Ai. Download Link will be provided when it is already release.


Download Dota 6.78c ai map:

Dota 6.78c ai map by pbmn [Mirror1]

Kaolin, The Earth Spirit New Hero Skill Introduced

Kaolin, The Earth Spirit New Hero - First Seen on Dota 6.78

Kaolin, The Earth Spirit New Hero

When the blight of the Scourge threatened the isolated peak villages of the Crag Lands, their pleas for aid went unanswered. The strong villagers climbing ever higher up the mountains to seek refuge, leaving those too young or old to their fates. When the forces of evil fed upon the helpless, their innocent blood wet the stones of the foothills. Seeing this, the heart of the mountains wept, and forged it's own champion to face off against the teeming hordes. Hewed from the cliff face, Kaolin was born into our world. Wielding the strength of the mountain, he bends stone and metal to his fierce will.


Kaolin, the Earth Spirit Skill

Innate: Stone Caller (Innate, Level 0, Target Point)
Kaolin raises a stone from the depths of the earth to aid him in battle. Creating a rock consumes a Stone Charge, and charges replenish at a rate of 1 per 25 seconds. The rocks last up to 2 minutes with a max 6 rocks active at a time. Rocks provide no vision.

Cast Range: 1400
Cooldown: 0

Boulder Smash (Target ally, enemy or rock. Melee range)
Kaolin slams an ally, enemy, or Rock with his mighty stone, knocking them away from him, and damaging enemies the slammed target collides with. Slammed Rocks travel farther than fleshy targets and also silence impacted enemies.

Damage: 100/150/200/250
Slam Distance: 800 (3x when utilizing a Rock, 2400)
Slam Speed: 1200
Silence Duration: 5 seconds (only with a Rock)

Impact AoE: 225

Cast Range: 150

Manacost: 100
Cooldown: 22/18/14/10

Rolling Boulder (Short Channel, Target Direction)

Kaolin turns into a boulder and begins spinning in place to build up momentum. After 0.6 seconds, he launches himself 800 distance in the direction he is facing, damaging units he passes through but stopping if he collides with an enemy hero or is stunned. Rolling over a Rock will add momentum, increasing roll distance, speed, damage, and adding a slow to the hero you collide with.


Damage: 90/120/150/180 (+50% when utilizing a Rock, 135/180/225/270)
Rock Slow: 80% AS/MS for 2 seconds (only with a Rock)

Roll Distance: 800 (+100% when utilizing a Rock, 1600)
Speed: 800 (+100% when utilizing a Rock, 1600)

Impact AoE: 150
Manacost: 50
Cooldown: 16/12/8/4

Note: This skill will always go the full distance, you cannot choose a shorter distance. It stops on the opposite side of the first hero it impacts. The Rock is consumed when used as a boost for rolling.

Geomagnetic Grip (Target Ally or Rock)

Kaolin runs a magnetic charge through the targeted ally or rock, quickly pulling them to him. Enemies struck by the target being pulled will be stunned, and will also be dealt damage if the pulled target is a Rock.

AOE: 180
Stun: 1/1.5/2/2.5 seconds
Rock damage: 125

Pull Speed: 1000
Cast Range: 1400

Manacost: 75
Cooldown: 13


Magnetize (Active, No Target)

Magnetizes units in a small nearby area, causing them to take damage over time for a short duration. Any magnetized heroes cause nearby rocks to become energized and explode, applying/refreshing the magnetize debuff on all units near the rock. This process can repeat multiple times. Rocks are destroyed in this process.

Magnetized heroes feel the effect of the Silence and Slow from Rock enhanced Boulder Smash and Rolling Boulder if one Magnetized hero is affected by them.

Cast AOE: 300
Rock Search AOE: 300
Rock Explode AOE: 600

Debuff duration: 6 seconds
DPS: 50/75/100

Cooldown: 80
Manacost: 100

Note: When a Rock is in an AoE of Magnetize, it doesn't immediately disappear, it becomes innert and then disappears after 5 seconds (can still be used by your other spells in the meantime)